Fixing visual disparities in iClone caused by scripting in PopcornFX Editor.Because PopcornFX project level data is not included in the *.pkfx format for iClone.Fixing visual disparities between PopcornFX Editor and iClone for the same *pkproj file.Curve sampler is still under development. ![]() Some attributes are only accessible through PopcornFX Editor's scripting environment.Some particle effects have many attributes while others have less, how can one go about exposing them?. ![]() Dealing with mismatched attributes between PopcornFX Editor and iClone due to the inability of *.pkfx format in preserving project level data.Representation of PopcornFX Editor parameters inside iClone's plug-in user interface.Missing message prompt and suggested remedy.Dealing with missing *.pkmm and *.pkproj upon import.PopcornFX being Y-up (like Unity 3D) and iClone being Z-up (like Unreal Engine).Handling differences in world coordinate systems between PopcornFX and iClone. ![]()
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